Home Featured Don’t Scream, a ’90s Found-Footage Horror Game, Announced

Don’t Scream, a ’90s Found-Footage Horror Game, Announced

by William Linden

Two indie game developers have unveiled their latest creation, “Don’t Scream,” a spine-chilling horror game powered by Unreal Engine 5. What sets this game apart is its ingenious twist—it demands players to maintain absolute silence during gameplay, requiring the use of a microphone. This innovative approach adds an immersive layer to the horror experience, making it not just about what you see on the screen, but also about what you can’t afford to vocalize.

The game is set in the eerie backdrop of the early ’90s, utilizing found-camcorder-footage aesthetics to intensify the sense of dread. The Pinewood Forest serves as the haunting stage, where time ominously progresses only when players move. The beauty lies in the dynamic nature of events—each playthrough offers a unique and unpredictable sequence of horrors, ensuring that you’re always on the edge of your seat, never knowing what spine-chilling moment might be lurking around the corner.

The developers have meticulously crafted an 18-minute scene that encapsulates the perfect blend of fear and anticipation. It’s not just a game; it’s an experience designed to send shivers down your spine. The tagline of being “the perfect game to scare the pants off your friends and family” hints at the communal terror that this game promises.

For those daring enough to embark on this auditory horror journey, the developers offer three crucial microphone-related tips. First and foremost, calibrate your microphone within the game—this isn’t just a technical setup; it shapes the very essence of your challenge. Even the slightest squeak or hushed gasp could trigger the game’s detection system, forcing you to restart from the beginning.

Secondly, players are allowed to talk during gameplay, but with a catch—keep it low, slightly softer than your normal speaking volume. Too loud, and it’s an instant game over. This introduces an intriguing element of self-control, as players must navigate the horrors while maintaining a delicate balance between fear and silence.

Lastly, the developers encourage fair play. While there may be ways to exploit the system, such as bypassing calibration to shout through scares, it undermines the genuine thrill of the horror experience. For those seeking an authentic and heart-pounding encounter, the advice is clear—play as designed.

If the prospect of testing your nerves in this unique horror venture intrigues you, consider adding “Don’t Scream” to your Steam wishlist. It’s not just a game; it’s an experiment in fear, an exploration of the boundaries between virtual horror and the tangible silence that amplifies it. Brace yourself for an 18-minute journey that transcends the screen and seeps into the very essence of your being.

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